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Author Topic:   MMORGs and role playing discussion.
Taq
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Posts: 10085
Joined: 03-06-2009
Member Rating: 5.1


Message 151 of 198 (601809)
01-24-2011 1:09 PM
Reply to: Message 147 by Huntard
01-24-2011 8:22 AM


Re: Keys for RIFT beta freely available.
Got a key for RIFT (though through another source).
Me too. This will be my second Rift beta event. I was impressed enough with the first beta to buy the game at release. I need a good MMO to hold me over until SWTOR comes out.

This message is a reply to:
 Message 147 by Huntard, posted 01-24-2011 8:22 AM Huntard has replied

Replies to this message:
 Message 152 by Huntard, posted 01-24-2011 1:34 PM Taq has replied

  
Taq
Member
Posts: 10085
Joined: 03-06-2009
Member Rating: 5.1


Message 153 of 198 (601820)
01-24-2011 1:47 PM
Reply to: Message 152 by Huntard
01-24-2011 1:34 PM


Re: Keys for RIFT beta freely available.
Good to hear. If this one's any fun, wow has seen the last of me. Haven't really played it since three months or so, am now leisurely exploring the new stuff from cata. It's all become rather boring to me, and I'll probably never raid again in WoW (did so extensively with WOTLK).
Tears in the Rift offer dynamic events and invasions that are pretty fun. Breaks up the monotony of questing. It's somewhat like public quests on WAR without the quests being nailed down to one specific spot or one clock. What is really cool is that the Rifts scale to the number of players in the area. I joined an impromptu 40 man raid to clear a Rift one night. It was pretty cool. The ability to create complex builds is also a nice break from the ordinary.
Gameplay isn't as polished as WoW, but it is fun which is the most important part.
Edited by Taq, : No reason given.

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 Message 161 by Trae, posted 01-31-2011 3:53 AM Taq has replied

  
Taq
Member
Posts: 10085
Joined: 03-06-2009
Member Rating: 5.1


Message 165 of 198 (602860)
02-01-2011 11:51 AM
Reply to: Message 161 by Trae
01-31-2011 3:53 AM


Re: Keys for RIFT beta freely available.
Hopefully, Trion can work out a few of the kinkshopefully they view them as kinks. One thing I’ve noticed is that once you’re in a raid it becomes less dynamic. I’ve shown up to areas where clearly not everyone at that location is in the same raid. I mean where there’s only say 10 people at that spot and for some reason I’m in a public group of two or three.
The problem I had when joining a public group is that you couldn't tell who the tanks and healers were. It would be cool if you could define your role for public groups and have that role displayed your raid frame. This is especially true in Rift where your appearance does not reflect your playstyle given the flexibility built into each class. Standard trinity roles have been around long enough for people to know that DPS needs to focus on the tank's target and the healer needs to keep the tank up at the expense of the DPS dying. If they made this one tweak it would vastly improve public grouping, along with an algorithm that created raid groups with the trinity in mind.
I know it is only beta, but it would also be nice to see harder rifts in the next event. If they scaled up between stages to meet the size of the raid group that would be pretty cool.
Edited by Taq, : No reason given.

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 Message 161 by Trae, posted 01-31-2011 3:53 AM Trae has replied

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Taq
Member
Posts: 10085
Joined: 03-06-2009
Member Rating: 5.1


Message 174 of 198 (603975)
02-09-2011 11:44 AM
Reply to: Message 172 by Trae
02-09-2011 1:35 AM


Re: Keys for RIFT beta freely available.
I'm a bit old school. I consider the healbot/decurse addons pretty auto. But as I've never used them I certainly may be wrong.
At least for WoW, it was one button press for each global cooldown. All the addons did was make the skill and target easier to find. Without the addons you had to search through 10-20 buff and debuff tiles for each character in your raid group, or all raid groups, target that character, and then hit the button for the decurse. That is just poor UI design. The addons fixed it.

This message is a reply to:
 Message 172 by Trae, posted 02-09-2011 1:35 AM Trae has replied

Replies to this message:
 Message 175 by Trae, posted 02-10-2011 12:09 AM Taq has replied

  
Taq
Member
Posts: 10085
Joined: 03-06-2009
Member Rating: 5.1


Message 176 of 198 (604101)
02-10-2011 1:26 AM
Reply to: Message 175 by Trae
02-10-2011 12:09 AM


Re: Keys for RIFT beta freely available.
I dislike the addon(s) which show you exactly how much cast time is left on a spell as you’re casting it. Used to be people had to develop more a sense of such things. I dislike that they can tell you when and effect fades (as a reminder to reapply),
I agree with everything else you said, but I disagree here. That information is already on the screen without any addons. It just happens to be in a form that is really hard to access. I am ok with addons that take the information already in the game and make it more accessible. Addons like Boss mods I don't like, but cooldown timers are fine with me.

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 Message 175 by Trae, posted 02-10-2011 12:09 AM Trae has seen this message but not replied

  
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