2ice_baked_taters writes:
A computer simulation is quite removed from actual events.
Which is exactly the point. Everything needs to be coded for because it can't cheat off reality.
You can't code for a glass balanced precariously on the edge of a table, then code for a person sweeping up glass shards, and expect the universe to fill in the bits between. It won't do that, so you can't use that as a shortcut.
This is not the case for a code that intersects with the universe. With one of those, you can just hand things off, let the universe do its thang, and then come back in.
It's like:
__ _________________________________ ______
| | | |
---- -----
A B C D E F
The high is the universe's part, and the low is the code's.
So, we come in at point (A), which is the universe just doing its thing. At (B) we switch over to the code. The code then dictates what happens up to (C), where it hands things back off to the universe. The universe then ticks along until point (D), where the code takes over again. We hand things back off to the universe at (E), which then brings us to (F).
So, we've gotten from point A to point F, but the code only tells us how to get from B to C and from D to E.
Rather efficient.