sensei in Message 672 writes:
Next problem is, you made up how the other theory should be and claimed it predicts anything (rather a straw man tactic). Again, without any substantial proof and only assumptions about some designer according to YOUR view.
The problem there seem to be that you have to make assumptions in order to be able to make any predictions about a designer at all. You ask "why change something that works?" below, which seems to presume that the designer would value efficiency, but we know that sometimes designers do things in different ways for reasons like novelty or showing off, and it doesn't seem like it would require much if any modification to claim that a designer did something that isn't easily explainable for efficiency reasons for one of those reasons instead.
The problem isn't that we can necessarily attribute a particular motivation to a designer and predict what a designer must do based on that, it's that we have a bunch of different things that a designer could do that evolution couldn't, and we don't seem to find any of those. It's not impossible that a designer could produce things in a way that is perfectly sensible according to evolution even though it didn't happen, and it may be possible to come up with plausible reasons after the fact for doing that, but it's getting in to pretty suspect territory.
sensei in Message 672 writes:
Life could be designed as it is, the way it is most logical and most efficient. Like humans could design rooms to have any shape. But like 99% or so of all rooms have rectangular shape. Because it is most efficient, why change something that works?
We seem to have a bunch of examples of changing something that works in life though. Many instances of marsupial and placental mammals with very similar features but that are still obviously marsupials or placentals. Ichthyosaurs and dolphins share many similar features as well, but still have the distinct features of their groups. They share many features with fish as well, but even those features have differences that are characteristic to that specific group (lungs vs gills, bony dorsal fin in fish vs boneless in the other two, tail extending in to the lower caudal fin only in ichthyosaurs).
In the evolutionary view, many of those similarities are down to efficiency of function. There are just some shapes that are better than others at moving through water for example, so there's a strong selective pressure in favor of them. The key is that it's also easy to explain the differences through evolutionary history. If there's not a meaningful functional difference between which lobe of the caudal fin the spine extends in to, it's just a question of which version evolved in some ancestor and was carried on from there. Whereas the "why change what works" argument seems to now need to explain why it's different between groups but not within those groups, on top of things like why you would start building some of your streamlined aquatic creatures with gills and some with lungs in the first place.
The comparison to architecture is interesting because I think it demonstrates the point people have been trying to make to you. A taxonomy of architecture styles probably would look like a hierarchy, there's probably some actual history to it since newer styles are influenced by older ones, and there are functional influences that produce similar features like steep roofs in places that get a lot of snow. But since those aren't actually constrained to features they've inherited, there's nothing beyond the local codes and good taste stopping you from taking elements from wildly disparate styles, up to the point of making a huge McMansion style mess.
Or to put it shorter, when it comes to designers there's always the possibility that "why change something that works?" is answerable by "They just felt like it".