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Author Topic:   BoxCar2D - neat little genetic algorithm demonstration
Minnemooseus
Member
Posts: 3945
From: Duluth, Minnesota, U.S. (West end of Lake Superior)
Joined: 11-11-2001
Member Rating: 10.0


Message 46 of 51 (605601)
02-21-2011 4:20 AM
Reply to: Message 45 by slevesque
02-21-2011 12:44 AM


I got to 1135.3 at 2:02 (and ran ~190 generations)
I figured out the zero mutations thing. Another thing to do is to set the population to "2", the minimum allowed, to run as few cars as possible.
I plugged my best effort (evolved from the defaults) into a zero mutations, 2 population, default track setup. There are still some tiny variables in there, you get different results in different tries. I was only able to get these tries to a ~900 best. I couldn't repeat my 1135.3 at 2:02.
I've enclosed my supposed best result parameters in a quote box, but I "hid" it to keep it from making the page way over-wide. Use "peek" to see (an try if you wish) the thing.
Moose

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 Message 45 by slevesque, posted 02-21-2011 12:44 AM slevesque has not replied

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 Message 47 by Dr Jack, posted 02-21-2011 4:29 AM Minnemooseus has replied

  
Dr Jack
Member
Posts: 3514
From: Immigrant in the land of Deutsch
Joined: 07-14-2003
Member Rating: 8.3


Message 47 of 51 (605603)
02-21-2011 4:29 AM
Reply to: Message 46 by Minnemooseus
02-21-2011 4:20 AM


Re: I got to 1135.3 at 2:02 (and ran ~190 generations)
Minnemooseus writes:
I plugged my best effort (evolved from the defaults) into a zero mutations, 2 population, default track setup. There are still some tiny variables in there, you get different results in different tries. I was only able to get these tries to a ~900 best. I couldn't repeat my 1135.3 at 2:02.
Are you running with the 'default' track option? In that case, each track is random so the peak fitness will be different.

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 Message 46 by Minnemooseus, posted 02-21-2011 4:20 AM Minnemooseus has replied

Replies to this message:
 Message 48 by Minnemooseus, posted 02-21-2011 5:17 AM Dr Jack has not replied

  
Minnemooseus
Member
Posts: 3945
From: Duluth, Minnesota, U.S. (West end of Lake Superior)
Joined: 11-11-2001
Member Rating: 10.0


Message 48 of 51 (605609)
02-21-2011 5:17 AM
Reply to: Message 47 by Dr Jack
02-21-2011 4:29 AM


Re: I got to 1135.3 at 2:02 (and ran ~190 generations)
I was running the default track. I expected it to be random, but it sure looked familiar (same???) compared to the ~190 generation adventure. So I came to think it was always the same.
Moose

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 Message 50 by slevesque, posted 02-24-2011 4:18 AM Minnemooseus has seen this message but not replied

  
Dr Jack
Member
Posts: 3514
From: Immigrant in the land of Deutsch
Joined: 07-14-2003
Member Rating: 8.3


Message 49 of 51 (606187)
02-24-2011 4:12 AM


Version 3.0 posted
Ah! I see he has updated the software, it's now posting as version 3.0 - not sure what's new yet though.

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 Message 51 by slevesque, posted 02-24-2011 4:18 AM Dr Jack has not replied

  
slevesque
Member (Idle past 4669 days)
Posts: 1456
Joined: 05-14-2009


Message 50 of 51 (606190)
02-24-2011 4:18 AM
Reply to: Message 48 by Minnemooseus
02-21-2011 5:17 AM


Re: I got to 1135.3 at 2:02 (and ran ~190 generations)
You gotta take 'default (random)' in the track options
just default won't do

This message is a reply to:
 Message 48 by Minnemooseus, posted 02-21-2011 5:17 AM Minnemooseus has seen this message but not replied

  
slevesque
Member (Idle past 4669 days)
Posts: 1456
Joined: 05-14-2009


Message 51 of 51 (606191)
02-24-2011 4:18 AM
Reply to: Message 49 by Dr Jack
02-24-2011 4:12 AM


Re: Version 3.0 posted
Some pieces fall off now. You have a choice between two algorithms

This message is a reply to:
 Message 49 by Dr Jack, posted 02-24-2011 4:12 AM Dr Jack has not replied

  
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